![]() ![]() So I'm gonna explain how to install VoidSW, but (at least theoretically) the installation would be the same for the other sourceports. Fixed a bug where aim-assist could slow down controller movement too much.I personally recommend VoidSW as it's developed by the same folks who made EDuke32 which basically means quality and unlike WangGDX it doesn't require Java runtime and Raze seems even earlier in development than VoidSW.Fixed a bug where Hattori corpses had the wrong shader applied.Also fixed a bug where the Hattori remained alive after performing a Finisher on it while it was also reacting to a hit.Fixed a bug where the notification for picking up an upgrade point was missing after loading a level via Chapter Select.Fixed a bug where an incorrect amount of available upgrade points was shown in the Chapter Select screen for the Midnight Snack level.Also fixed a bug where using wall climbs in the Laser Shogun’s intro arena might sometimes not allow the player to climb the same objects in Motoko’s Thunderdome arena.Fixed a bug where loading screen elements would not scale when changing resolution.Fixed a bug where the last surviving enemies were not highlighted properly in various arenas.Also fixed a bug where the next-used Swarm Launcher might stop dealing damage after discarding the previously used Swarm Launcher.Fixed a bug where a permanent freeze could occur after opening and closing the Pause Menu right after using the Grapple during the Way to Motoko level tutorial. ![]() Fixed a bug where the player was not killed when jumping down to the previous traversal to the left of the temple arena on the Doomsday Device level.Also fixed a bug where enemies frozen by a Brain Freeze would keep playing their idle animation.Fixed a bug where a weapon’s projectiles could bounce off a Cursed Oni-Hanma’s bunny ears.Fixed a bug where the Cursed Oni-Hanma could spawn without its rabbit outfit.Also fixed a bug where the rabbit outfit immediately disappears from the Cursed Oni-Hanma’s corpse once it is killed.Fixed a bug where enemies were permanently stuck in their floating animation after being struck by the Seeking Eye.Fixed a bug where ledges near the grappling point in the Ancient Cock arena weren’t transitioning the player into a climbing animation. ![]()
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